🐇 Major bonus system update
The progression logic for mercenaries in
District Clash has been updated. Bonuses no longer drop randomly. The pool of battle items is now formed through a progression tree.
🌳 Skill Tree instead of roulette

Each mercenary now has a unique progression tree.

At the start of a battle, a mercenary receives 2 starting bonuses.

With each round, items from the selected tree become available.
The combat flow remains familiar, only the source of items has changed.
Progress conversion
All bonuses stored in the garage and unopened lootboxes have been converted into mercenary experience. Additionally, players received
from 1 to 3 new unique mercenaries:
Mr Freeman
Morgan Freeman
Gordon Freeman
New bonuses available in the progression tree
Hypersense Chip: +2 Initiative, +2 max
Junkfood: +1 Initiative, Learn: +7 max
Contract: Learn: +1 , +1 Max
Ping: Blitz / Combo / Last Act: deal 2
Bulletproof Vest: +2 Max , -1 Initiative, Blitz: +1 shield
Absorb Field: Combo: heal 2 , +1 shield
Bubble Gen: Cooldown 3: +1 shield
Kinetic Field: Reflect 1 (+3 for each shield)
Voltage Whip: Weapon, Rush: +2 shields
Helping Hand: Brotherhood: 25% opponent jam
Rebalance of existing bonuses
Evasion: 15% opponent jam, +1 Max
Kick Boots: -1 Initiative, Taunt: +4 Max
Bullet Frenzy: Combo: deal 4
Muscles: +6 Max
Adapt: Combo: +3 Max
Freeze Gun: Cooldown 3: opponent jam 100%, deal 2
Grenade: Cooldown 2: deal 3
Drain Hack: Cooldown 2: lifesteal 3
O.L.M. (Optimus): Taunt: Reflect 3, Stealth: +4 Max , Neither: +2 temporary max
Starting bonuses for mercenaries updated
Mom of Three: +
Buddha: +
Bladerunner Girl: +
Rei: +
Russel Hobbs: +
Play District Clash
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