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In the meantime, Xbox is now officially XBOX (all caps). Which was decided from the internal poll.

Funny enough, I remember 14 years ago we've had to write XBOX and NVIDIA all caps and if we didn't, their reps pinged me and asked me to fix that shit.

#Xbox@GameDEV
#Microso@GameDEV
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A custom indie team got into 24 hours race on Nürburgring. With slightly modified Renault / Dacha Logan.

It was not any fast, compared to other cars. But it finished the race, ended up not the last, and was extremely steady while turning.

Two moments became iconic: how racing cars lose the grip while following the Logan and the moment when much more powerful Mercedes wasted over a minute unable to bypass the tiny car.

Ollis Garage Racing barely made it to the event since they've had to modify the car but keep it under tons of regulations. Technically a group of friends fulfilled their lifetime dream.

#Racing@GameDEV
#OffTopic@GameDEV
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Capcom just announced they sold 59 million COPIES of their games during the last financial year...

That would be a huge number even for Tier-1 publishing house, but Capcom are much-much smaller (less than 4000 people in all subsidiaries vs ~20 000 at Ubisoft, for example).

#Capcom@GameDEV
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Bulgaria, where I live for over a decade, just won Eurovision. The contest isn't bothering me for ages but it's good to see such an achievement from our folks.

- Israel landed second
- UK is the last (LOL)

The song is absolutely not my kind of music. The last time I liked the sound of the contest was Lordi 😏

#Music@GameDEV
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Users noticed that several new laptops this year arrived with huge Copilot buttons. Since yes, no one uses this spectacular technology...

#AI@GameDEV
#Microsoft@GameDEV
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GameDev Pulse https://www.youtube.com/watch?v=_6uUtf-lMQQ
Apparently, I'm a fool and the "cool audio" in the game comes from audio system + windows + their basic system, not TrueAudio.

That feature was limited to a very narrow Radeon chips with additional DSP (R9 260 - 295x2, + some Kaveri and Carrizo APUs).

The basic audio still has spatial sound, reverberation, audio materials, and more. It's just accelerated in a different way. And it's still one of the best audio implementations in any game.
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GameDev Pulse Фото: Back in 2014 AMD and the small but passionate studio Xaviant (The Culling) created Battlemage. The game using Cryengine 3 and one of the first true spatial sound systems (named TrueAudio) - First: there are simply not so many Battle mage games out there, so magic combat is cool - Second: even now good spatial audio sounds insanely good and this one is indeed very impressive! The system was also used in Theif but generally didn't get enough attention. But the studies they made helped to make later systems (Steam Audio included). Can be a funky one to try on sale, don't expect too much though. Except the audio — it's still awesome.
YouTube
EXCLUSIVE: Lichdom Demo featuring AMD TrueAudio
Get an aural glimpse of AMD TrueAudio technology in the upcoming game LICHDOM (http://www.lichdom.com) - a single-player, first-person action game with an emphasis on role-playing and crafting spells. The game takes players on an adventure of godly proportions, pitting humans against the forces of worldly decay: corruption, greed, and decadence. Wielding magic like a weapon across vast, unpredictable and mythical landscapes, players face cunning enemies and daunting challenges in a battle for the ultimate prize: control of the world and everything in it. AMD TrueAudio technology introduces a new level of immersion. GPUs aren't just for graphics any more. With more acoustic bandwidth and capabilities for developers to play with, plus a healthy slug of extra audio performance, you get a richer in-game soundscape. You'll hear your opponents coming with breathtaking audio realism. It's your game taken to an entirely new dimension. Radeon™ is faster. Radeon is immersive. Radeon is gaming. **AMD TrueAudio™ technology is offered on select AMD Radeon™ R9 and R7 200 Series GPUs and is designed to improve acoustic realism. Requires an enabled game or application. Not all audio equipment supports all audio effects; additional audio equipment may be required for some audio effects. Not all products feature all technologies—check with your component or system manufacturer for specific capabilities. Subscribe: http://bit.ly/Subscribe_to_AMD Like us on Facebook: http://bit.ly/AMD_on_Facebook Follow us on Twitter: http://bit.ly/AMD_On_Twitter Follow us on Pinterest: http://bit.ly/AMD_on_Pinterest Follow us on G+: http://bit.ly/AMD_on_GooglePlus Follow us on Linkedin: http://bit.ly/AMD_on_Linkedin ©2013 Advanced Micro Devices, Inc. AMD, the AMD Arrow Logo, and combinations thereof are trademarks of Advanced Micro Devices, Inc. Other names are for informational purposes only and may be trademarks of their respective owners.
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GameDev Pulse Фото: The guy ported Steam Audio to Lineage II. Sadly, not all sounds are positioned anyway but ones that are placed in 3D will have direction and proper reflectivity now. #Modding@GameDEV #MMO@GameDEV
Back in 2014 AMD and the small but passionate studio Xaviant (The Culling) created Battlemage. The game using Cryengine 3 and one of the first true spatial sound systems (named TrueAudio)

- First: there are simply not so many Battle mage games out there, so magic combat is cool

- Second: even now good spatial audio sounds insanely good and this one is indeed very impressive!

The system was also used in Theif but generally didn't get enough attention. But the studies they made helped to make later systems (Steam Audio included).

Can be a funky one to try on sale, don't expect too much though. Except the audio — it's still awesome.
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